Boxes

Tyranny of Magic TTRPG

Tyranny of Magic is a table-top role-playing game (TTRPG) set in the universe of Arrealis, which is described in detail in Book II of the below handbook. Book I describes how to create a character and how to play the game.
Arrealis is a universe abounding with magic and gods. Secrets of ages long passed slumber in ancient crypts, and the sins of modernity linger in dusty corners of busied cities. High in their towers sit crafty Wizards and their apprentices seeking to influence presidents and princes. Out at their summer estates, soaking up the island sun, tycoons conspire with priestesses, altering trade routes and treaties to their liking. Where elegant spirits and grotesque beings roam the abandoned citadels and settlements of yore, there do explorers heed the call of destiny that beckons all. Where death and destruction befall a city and its people, there guardians take up their righteous mantle. Where new tales begin to brew, there do the protagonists of fate find themselves.
Indeed, there is a special quality among player-characters (PCs) that sanctions extra-ordinary behaviour among their ilk: they have inherited the Narrative Destiny – that golden string of fate which enables the great deeds of heroes to be remembered and prophesied. As protagonists in the Divine Para-digm, the player-characters are entitled to luck and Bonds, esoteric points, and the powers elicited by star signs. Non-player-characters (NPCs) are denied access to such qualities, being merely the ‘side characters’ of destiny. These are portrayed by the Narrator and may certainly assist the protagonists (though many are not so kind) in their destiny. NPCs may also join the party of protagonists as tier 0 characters. Such characters do not hold the Narrative Destiny but may be controlled by Narrator and Player alike.
Finally, no tale would be complete without an antagonist, though this is not limited to one person. An antagonist may be a rival party, a legendary beast, a divine being, or a classic villain. Importantly, antagonists do carry the Narrative Destiny and have access to the same qualities as the protagonists, which they will use to stop their counterparts.

You will also need a character sheet, provided below. Follow along with Book I of the rules and fill out this sheet, and you will be ready to play with your group!

You may also be interested in reading some of the lore from Book II: Apotropaia of Magic.

If you are feeling brave, you could also download the entire file of Books I and II here: